Making of



Tower design (El_Sheppe)
We wanted a wide range of towers, covered by a single implementation in code. Unfortunately, some designs did not make it into the game (yet).
It was the King who came up with these horrible names of course.
UI (RudolfJelin and El_Sheppe)
There is more UI than is feasible for a team of two. We took some inspiration from the BTD series. El_Sheppe drew all the assets and I implemented them.
Level design (El_Sheppe)
The main goal was to make the whole thing feel like a puzzle. For that reason we turned away from level progression. Each level is a binary fail/succeed puzzle of its own. We only have a few levels, but we are proud of them.
More to come soon?
Coding (RudolfJelin)
1600 lines of code implement enemies, towers, paths, projectiles, kings and beds. We don’t have a photo of the code, so have this instead :)
Bonus (in Czech)
Prezentaci jsme připravovali tak 2 minuty. Snad se povedla:))
Spánková deprivace bolí. Jauvajs.
Get Tower Defenceless
Tower Defenceless
A royal defender gets turned against the king while still trying to keep his job.
Status | In development |
Authors | El_Sheppe, RudolfJelin |
Genre | Puzzle |
Tags | Comedy, No AI, Tower Defense, Unity |
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